Quote:
Originally Posted by I'mCatman
That's not a good way to preserve the lifetime of the hardware.
I've seen a fair few hacks from Sonic Retro and they test a lot of them for Cartridge based compatibility and even the slightest of changes can render a ROM unplayable on the console as well as many emulators. I don't know how much different it would be for GB line games but I can assume going overboard would not be kind on hardware or emulators alike.
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Yes and with GameMaker, I can make Windows, PC, Windows 8, Windows 8 Phone, Android, iPhone and HTML5 games using a single codebase. Now this doesn't say much because there isn't an existing complete Pokemon engine on it, but it's better than playing on a Gameboy.