An introduction of new types...?
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January 24th, 2013, 11:10 AM
Mega Houndoom, baby!
Join Date: Jul 2012
Originally Posted by
Some people have been saying that Psychic and Fighting is identical to Light, but in my opinion... it doesn't feel like that unfortunately. 'Cause I feel that Psychic-type was based on "Kinetic Energy Power", which has nothing to do with Light at all. Thinking of what the move Psybeam is about... it seems that it's about using some kinetic energy beam at the opponent, which again... kinetic energy doesn't mean that it's based on Light. Same goes for Fighting-type in how it is unable to effect Ghost-types, "Fighting-type" comes from real Fighting, not as in "Fighting for Good"... it's about actual Fighting, so it can either be good or bad, which again I feel has nothing to do with Light.
Either way, the only moves that would enable other moves to be Super Effective against a Ghost/Dark-type in Generation IV and onwards, is to either use the moves Foresight/Odor Sleuth (to remove the immunity for Ghost-types have against Normal or Fighting types) or Miracle Eye (to remove the Dark-types' immunity to Psychic-types, then use the move that is Super Effective respectively, but it still costs two turns to do so.
Unless there is a new type to counter the immunity that Ghost/Dark-types have, probably not gonna be possible to take down a Ghost/Dark Pokémon in one hit unless the Pokémon is at a higher level than the opponent's Pokémon to do so, or uses a powerful enough move... which at the same time, would indeed have to be either near the opponent's Pokémon level or higher.
But having said that, the Dark/Ghost-type does indeed show that the type chart is still unbalanced. Some of us might be thinking that a new type may make the type chart unbalanced, but I believe that if they introduce one Light-type it may actually fix the type chart. I would recommend having a think about it and reading up about the types before making your final decision about whenever there should be a new type or not. Since we all have our own opinions, and that's fine, I respect them.
As far as I know, Psychic-type was immune to Ghost-type moves in Generation I, but this was fixed in Generation II when they made Psychic-type weak against Ghost-type moves, which kind of balanced it out a bit. The Dark and Steel types were more to balance out the over-powerful Psychic-type and the underused Fighting-type. But this does kind of raise the question of "How would it have been if there wasn't a Dark-type or Steel-type, but had the same weaknesses and resistances as Generation II?". It quite possibly would've been interesting to know what it could've been like. xD
But if Light-type was introduced, I would be expecting weaknesses and resistances to be somewhat more like this:
Fighting ('cause anything fighting can be good or bad), Grass (because plants photosynthesize light) and Normal ('cause anything Normal takes in sunlight, but can harmed in some way due to the UV, as opposed to other types)
Dark (light lights up a dark area), Ghost (don't like places with light) and Dragon (most live in caverns, not used to light)
Dark (because dark energy can't blot out light)
Fire ('cause light can't do anything to a fire)
Giving Normal-type a type that it would be strong against would surely make things more balanced. Since Normal-type doesn't even have a type that it's strong against yet.
I think Cosmic-type is pretty much Psychic-type as it is. 'Cause it still represents the same thing: kinetic energy!
I completely disagree, the whole point of Dark/Ghost is to have no weaknesses, that's why they created Pokémon with this combination in the first place. Besides, both Pokémon with that type aren't very stellar anyway, Spiritomb is usable but Sableye is quite weak.
Normal-type was never supposed to have advantage against other types, it's "normal" meaning it has no special qualities, therefore it can't damage anything super-effectively. It can be walled, though, because ordinary hits can't do much against Rock and Steel-types, and can't do anything against Ghosts. And usually Normal-types are fairly resourceful and learn tons of moves, so it's not like they can't damage anything super-effectively.
A Light type that was strong against Dark would add one weakness to pretty much all Dark-types in the game, it would make things way unbalanced since Pokémon like Tyranitar, Weavile and Krookodile, which already have tons of weaknesses, would gain one more and become harder to use effectively. There's no need to nerf the Dark-type, it's already tough to use effectively because 5th gen introduced many powerful Fighting-types as well as an ability which blocks Dark-type moves (Justified). Weakness against Fighting would make Fighting-types even more powerful than they are. It would break the game.
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