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Old January 25th, 2013 (07:01 AM). Edited January 25th, 2013 by Cirrus.
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Cirrus Cirrus is offline
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Join Date: Apr 2009
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I'd do a more comprehensive section on Fire Fists, but most people know how to play them already - basically Monkey / Bear / Dragon, sometimes Raven; that sums it up pretty well. Triple Tenki and Tensu and only one Tensen and Tenken (some builds run more Tensen, but).

A TCG exclusive that I missed out on from CBLZ to start! Then some Fire Fists from LTGY / other cards of interest.

Mermail Abyssteus

Level 7 - WATER - Aqua/Effect
1700 ATK/2400 DEF


You can discard 1 other WATER monster to the Graveyard;
Special Summon this card from your hand. When you do:
Add 1 Level 4 or lower "Mermail" monster from your Deck
to your hand. You can only use this effect of "Mermail
Abyssteus" once per turn.

This card is kind of a big deal actually - this may or may not remove the need to run Undine. Although Undine is a super strong freebie "play me and you get a +1" card, this card is also something like that. Plus it allows easier access to Abyssgaio and Big-Eye. Quite a strong choice.






Brotherhood of the Fire Fist - Cardinal Commander

Rank 4 - FIRE - Beast-Warrior/Xyz/Effect
1800 ATK/2200 DEF


2 Level 4 "Fire Fist" monsters
You can detach 2 Xyz Materials from this card to target
2 "Fire Fist" and/or "Fire Formation" cards you control or
in your Graveyard, and 2 face-up cards your opponent
controls or in their Graveyard; shuffle those targets into
the Deck. You can only use the effect of "Brotherhood
of the Fire Fist - Cardinal Commander" once per turn.

Tiaramisu for Fire Fists? Konami is clearly high. ... This significantly strengthens Fire Fists - though it is a little sad that you cannot make this with Wolfberk, so it's not -completely- broken, right? (No, it actually is, wtf. Free recycling means single Tensen and Tenken becomes even more cemented.)




Brotherhood of the Fire Fist - Wolf

Level 3 - FIRE - Beast-Warrior/Effect
0 ATK/1900 DEF


If this card is flipped face-up: You can Set 1 "Fire
Formation" Trap Card directly from your Deck, then, if
this card was Flip Summoned, you can Set 1 "Fire
Formation" Spell Card directly from your Deck.

Downright Geargiarmor. Flip it and you get a +2! Even if someone attacks into it you still trade even (+1, then maybe lose the monster). However, its level is very wonky because it cannot be used for Cardinal Commander as an Xyz material, so it sits around doing essentially nothing.








Brotherhood of the Fire Fist - Rhino

Level 4 - FIRE - Beast-Warrior/Effect
1700 ATK/1400 DEF


Once per battle, during damage calculation, when a
"Fire Fist" monster you control battles: You can send
1 face-up "Fire Formation" Spell/Trap Card from your
side of the field and 1 "Fire Fist" monster from your
hand to the Graveyard; your battling monster gains
ATK equal to the original ATK of the monster sent to
the Graveyard, during damage calculation only.

Okay how about no. Combat tricks are good, but only if nobody sees them coming or if they're instantly activatable ... This card is neither of those. Mediocre. It's not super-terrible but it's likely not playable either. Maybe as a one-of at best?





Brotherhood of the Fire Fist - Bull

Level 4 - FIRE - Beast-Warrior/Effect
1700 ATK/1000 DEF


If this card is in your Graveyard: You can send 2 "Fire
Fist" or "Fire Formation" cards from your hand and/or
your side of the field to the Graveyard; Special Summon
this card from your Graveyard. You can only use the
effect of "Brotherhood of the Fire Fist - Bull" once per
turn.

Also disappointing. Maybe you could discard it for Rhino and then SS it to make Cardinal Commander? Is this even worth a Normal Summon? (... No.) Although it can be noted that you could go Tenki -> Tensu -> summon this card -> go Xyz -> have the ability to SS this card from your graveyard. That's not terrible.





Brotherhood of the Fire Fist - Panther

Level 3 - FIRE - Beast-Warrior/Effect
0 ATK/200 DEF


During the Main Phase of the turn this card was Normal
Summoned or Special Summoned: You can Tribute 1
face-up "Fire Fist" monster; Set 1 "Fire Formation"
Spell/Trap Card directly from your Deck. You can only
use the effect of "Brotherhood of the Fire Fist - Panther"
once per turn.

This card is definitely for the Chicken deck. 200 DEF? Check. Ease of sending to Graveyard? Yup. 3 stars? Awesome. Maybe that deck'll see a bit more play... I really like Chicken and Choraio.






Fire Formation - Gyokko

Continuous Spell

When this card is activated: Target 1 face-down
Spell/Trap Card your opponent controls; it cannot be
activated while this card is face-up on the field. Your
opponent cannot activate the targeted card in response
to this card's activation. All Beast-Warrior-Type monsters
you control gain 100 ATK.

Interesting card! Sort of like a pocket Xing Zhen Hu Replica you can fetch ... something of a Night Beam that doesn't destroy. I like it. You could probably run one or two to fetch if you're scared of their backrows (or even three - but that seems like it would create dead draws =\).






Fire Formation - Kaiyo

Continuous Trap

During the turn this card is activated, if a Beast-Warrior
-Type monster you control attacks a Defense Position
monster, inflict piercing battle damage to your opponent.
All Beast-Warrior-Type monsters you control gain 300 ATK.

I don't really see much use for this. Dragon's Rage sees no play, and I don't imagine this'll be much different. More of a card for casuals. I could be wrong ... but I doubt it.









Madolche Hootcake

Level 3 - EARTH - Beast/Effect
1500 ATK/1100 DEF


When this card in your possession is destroyed by your
opponent's card (either by battle or by effect) and sent to
your Graveyard: Shuffle this card into the Deck. You can
target 1 monster in your Graveyard; banish that target,
then Special Summon 1 "Madolche" monster from your Deck,
except "Madolche Hootcake". You can only use this effect of
"Madolche Hootcake" once per turn.

Dohohoho do I see a Tour Guide for Madolche? There are so many things you can do with this card (yes it requires you to play non-Madolche cards, but you did that anyway... brb playing TGU engine ) - instant Messengelato search! Instant rank 3! Instant ... well it doesn't negate the effect of the monster it summons, so you can get creative. Amazing. Its main targets will probably be Messengelato / Cruffssant.

(Madolche Nights is pretty bad so I won't mention it here.)

Divine Judgment of the Spellbooks

Quick-Play Spell

During the End Phase of the turn you activated this card,
add any number of "Spellbook" Spell Cards from your Deck to
your hand, except "Divine Judgment of the Spellbooks", up to
the number of Spell Cards activated this turn after this card
was activated, then Special Summon 1 Spellcaster-Type
monster from your Deck, whose Level is less than or equal
to the number of cards you added to your hand this way. You
can only activate 1 "Divine Judgment of the Spellbooks" per
turn.

All your Spells (not just Spellbooks) float this turn. OP. Go crazy with your big plays, then Special Summon something cool in the End Phase. So much card advantage it's not even funny. Well actually it is pretty funny - after you thin your deck of like five cards, lol. It doesn't even restrict you from adding multiple of the same card.



Gauntlet Shooter

Rank 6 - EARTH - Warrior/Xyz/Effect

2 Level 6 monsters
You can detach 1 Xyz Material from this card to target 1
monster your opponent controls; destroy that target.

Very vanilla effect, but solid for competitive play. Xyz are beginning to become more OP with their point removal - I'm not sure what to think of this trend except that maybe Konami is going overboard. Drago-SAC is already potentially seeing play in decks that don't even play Phantom Beastcraft (like Mermail for example...) as a Scrap Dragon, and this is quite strong as well since it doesn't have a per-turn restriction on it (kill two things! yay!). Stats aren't terrible either.








Sylphine, the Cold Bird Beast

Rank 4 - WATER - Winged Beast/Xyz/Effect
2000 ATK/2200 DEF


2 Level 4 Winged Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this
card; until your next Standby Phase, negate the effects
of all face-up cards your opponent currently controls, also
this card gains 300 ATK for each face-up card currently
on the field, except this card.

This card can grow pretty big pretty quickly. Additionally, its negation effect is pretty solid as well - a bit like a Soko effect, except it negates every card your opponent controls, and as such has the same utilities that Tiger King would be able to provide (like removing Zenmaines, Maestroke, or Gachi Gachi). The real question is, when would you want to summon this card over Lightning Plover? That card is just insane. I guess Lightning Plover can't be played in Blackwings, but the only real deck that would want to play Sylphine right now is Harpies because Blackwings isn't much of a deck at the moment.



Shark Fortress

Rank 5 - DARK - Fish/Xyz/Effect
2400 ATK/1800 DEF


2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this
card to target 1 monster you control; that target can
attack twice during each Battle Phase this turn. Other
monsters you control cannot be targeted for an attack.

A bit like a glorified Daigusto Phoenix at rank 5, with an upgraded effect. The purpose is the same - to swing for game utilizing massive amounts of battle damage. This card accomplishes this very well - and if you make it, Black Luster Soldier can potentially attack 4 times a turn (that's pretty silly... =\). Basically you should probably have won the turn you were able to get two direct swings in with a card that this was boosting (or even itself, if you have nothing bigger), because it offers just enough additional damage potential compared to Blade Armor Ninja for you to be able to do so.



And then we have a bunch of elemental dragons. A four-card cycle, their shared traits of being able to banish two Dragons or cards of their Attribute in order to Special Summon them, possessing an effect if discarded with a card of the same Attribute, and being able to fetch another Dragon of the same Attribute (including themselves) make them very tempting cards to play, but their drawback (?) is that they are returned to the hand after the conclusion of the opponent's turn. These effects add very interesting interactions that I will definitely not be able to finish exploring on this first skim-through of the series, but they have very high potential if played correctly, and all of them are able to fill niches very capably.

(Also, their stats all add up to 4600.)


Redox, the Rigid Suppressor Dragon

Level 7 - EARTH - Dragon/Effect
1600 ATK/3000 DEF


You can banish 2 Dragon-Type or EARTH monsters from
your hand or Graveyard, except this card; Special Summon
this card from your hand or Graveyard. During your
opponent's End Phase, if this card was Special Summoned:
Return it to the hand. You can send this card and 1 other
EARTH monster from your hand to the Graveyard to target
1 monster in your Graveyard; Special Summon that target.
When this card is banished: Add 1 EARTH Dragon-Type
monster from your Deck to your hand. You can only use 1
"Redox, the Rigid Suppressor Dragon" effect per turn, and
only once that turn.

Playable in decks that run Machina Fortress (or Burei I guess, that's a level 7 too). This is basically free revival for anything you want in your Graveyard, which is awesome - for example you can dump this to, you know, reborn Fortress and then make a big play into Big Eye or something. It is very unfortunate that its stats are the most lackluster out of the four elemental dragons - which is why it has that amazingly strong effect, though, probably ...



Tidal, the Waterfall Suppressor Dragon

Level 7 - EARTH - Dragon/Effect
2600 ATK/2000 DEF


You can banish 2 Dragon-Type or WATER monsters from
your hand or Graveyard, except this card; Special Summon
this card from your hand or Graveyard. During your
opponent's End Phase, if this card was Special Summoned:
Return it to the hand. You can send this card and 1 other
WATER monster from your hand to the Graveyard; send 1
monster from your Deck to the Graveyard. When this card
is banished: Add 1 WATER Dragon-Type monster from your
Deck to your hand. You can only use 1 "Tidal, the Waterfall
Suppressor Dragon" effect per turn, and only once that
turn.

Another useful / potent effect, Tidal's ability is Foolish Burial instead of Redox's (Call of the Haunted? one-sided Reborn? I don't even know); uniquely suited to play in the Nimble Water deck (and in any WATER deck that likes Foolish Burial, really - even Mermail, though Abyssteus features a similar ability because the Foolish part is unnecessary, only the cost payment is), this card has a lot of unexplored opportunities, and its status as a 2600 ATK beater makes it a force to be reckoned with in battle (it beats over <2500 things ... like Shien, Barkion, Leviathan Dragon, Shock Ruler, et cetera, and crashes with Gemknight Pearl and a Giga-Brilliant boosted Shock Ruler).

Blaster, the Flame Suppressor Dragon

Level 7 - FIRE - Dragon/Effect
2800 ATK/1800 DEF


You can banish 2 Dragon-Type or FIRE monsters from your
hand or Graveyard, except this card; Special Summon this
card from your hand or Graveyard. During your opponent's
End Phase, if this card was Special Summoned: Return it to
the hand. You can send this card and 1 other FIRE monster
from your hand to the Graveyard to target 1 card on the
field; destroy that target. When this card is banished: Add
1 FIRE Dragon-Type monster from your Deck to your hand.
You can only use 1 "Blaster, the Flame Suppressor Dragon"
effect per turn, and only once that turn.

A card with a less obvious niche than the previous two, this card can definitely be played in Lavals - but it is difficult to make good use of this card in any other currently dominant FIRE-attribute deck. In Lavals, however, this is a pocket Raigeki Break (not chainable, but eh - they always like more targeted destruction) as well as extra damage for the OTK, so it is moderately appreciated. It also gives more Pyrorex potential, I suppose - manipulation of Graveyard and so forth.

Tempest, the Storm Suppressor Dragon

Level 7 - WIND - Dragon/Effect
2400 ATK/2200 DEF


You can banish 2 Dragon-Type or WIND monsters from your
hand or Graveyard, except this card; Special Summon this
card from your hand or Graveyard. During your opponent's
End Phase, if this card was Special Summoned: Return it to
the hand. You can send this card and 1 other WIND monster
from your hand to the Graveyard; add 1 Dragon-Type
monster from your Deck to your hand. When this card is
banished: Add 1 WIND Dragon-Type monster from your Deck
to your hand. You can only use 1 "Tempest, the Storm
Suppressor Dragon" effect per turn, and only once that turn.

And then we have this card. This card offers a boost to Dragunities, for sure, but the real question is - what decks can use a card that's able to fetch Debris Dragon or REDMD or something like that? Plus, the on-banish effect makes one think immediately of Dark Simorgh - which runs Debris Dragon quite well as well. I am keenly interested in brewing a deck towards this end in the near future, so stay tuned; Tempest is the least obviously powerful card out of these four.
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d.c. ii art assets belong to circus. text: tororo.