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Old January 27th, 2013, 10:20 AM
thetripplenine's Avatar
thetripplenine
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Join Date: Jan 2013
Location: California
Age: 16
Gender: Male
Nature: Bold
Quote:
Originally Posted by DrFuji View Post
It looks like you've overwritten your initial script without re-pointing the parts of it which you have expanded in this revised version. This is because your offsets haven't changed (your scripts both start at the offset 0x9C0B77) and has led to your script becoming garbled later on. Unless you're doing minor edits (that don't increase the overall length) to an already inserted script then you should be using dynamic offsets like how you originally inserted the script rather than using the decompiled version.


With that, try inserting this with the new version of XSE:

Code:
#dynamic 0x9C0000

#org @start
checkflag 0x800
if 0x1 goto @AnotherPokemon
msgbox @WantRiolu? 0x5
compare 0x800D 0x1
if 0x1 goto @TakeRiolu
msgbox @Initiation 0x2
release
end

#org @AnotherPokemon
msgbox @WantAnother? 0x2
release
end

#org @TakeRiolu
givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
fanfare 0x13E
msgbox @FoundRiolu 0x4
waitfanfare
closeonkeypress
setflag 0x800
msgbox @NicknameRiolu? 0x5
compare 0x800D 0x1
if 0x1 call @Nickname
release
end

#org @Nickname
fadescreen 0x1
special 0xA1
waitstate
return

#org @WantRiolu?
= A Riolu is in a Pokéball.\pDo you want a Riolu?

#org @Initiation
= Well it doesn't seem right, is this\nan initiation?

#org @WantAnother?
= Really you want another one!

#org @FoundRilolu
= \c\h01ÊFound a RIOLU!

#org @NicknameRiolu?
= \c\h01ÊNickname this RIOLU?
Now it just doesnt work, but i think it's because there has to be three of them for three different pokemon...
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Last edited by thetripplenine; January 27th, 2013 at 01:39 PM. Reason: Your double post has been automatically merged.
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