Report bugs and errors in unmodified Essentials version 16.2
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January 28th, 2013 (1:07 PM).
Did this fix up in the current version of the Essential?
Sliding on ice causes the screen to track too far
Sliding on ice terrain may won't center the players on screen.
Solution: In Scene_Map, before line 'def transfer_player(cancelVehicles=true)' put:
def updateSprites for i in @spritesets.keys @spritesets[i].updateSprites end end In Spriteset_Map, before line 'def in_range?(object)' put:
def updateSprites for sprite in @character_sprites sprite.update end end In PokemonField, after line 'end while pbGetTerrainTag(event)==PBTerrain::Ice' put:
$game_player.center($game_player.x, $game_player.y) $scene.updateSprites
14:01, June 19, 2012 (UTC)
Joined Jan 2010
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