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Old January 28th, 2013 (02:43 PM). Edited January 28th, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
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Quote originally posted by kj3400:
So if I put that in, I can guarantee the particular ow's not going to move when I leave the map?
If done properly, yes. If you don't care what direction it faces, then you don't need the sprite behave. I believe a basic list of behaviors is:

0 = face down
1 = face up
2 = face left
3 = face right

Not sure, but after a few tries you'll get it right.

Note: These behaviors will not line up with the ones in A-map, trust me, I've tried.

Quote originally posted by FBI agent:
Really? I thought it would reset if you leave the map :O
Depends, the command "movesprite" is not permanent. "Movesprite2" is permanent.

You do realize that there is a command database in XSE if you just hit F1, right? That is where I learned how to use half of these commands.

Also, level scripts are pretty much the same as regular scripts, they just activate when you enter the map, rather than activating on a person event or an s-tile.
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