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January 28th, 2013 (4:26 PM).
You seem to have overlooked one aspect of Hidden Power: its type and base power are determined by the user's IVs. I'll give some examples, in order of HP/Atk/Def/SAtk/SDef/Spe:
Dark: all odd IVs
Fighting: all even IVs (or an odd HP/Attack IV while the rest are even)
Ice: odd/even/even/odd/odd/odd, odd/odd/odd/odd/odd/even or even/odd/even/odd/odd/odd
More can be seen
In a game cartridge, competitive people spend (loads of) time breeding for specific IVs just for a specific Hidden Power type. Simulators have more freedom, since the IVs can be manipulated more easily.
To add, 'mons with very shallow movepools (like Jolteon or Lilligant) use Hidden Power as a coverage move to hit opponents that would resist their STABs. Some 'mons use Hidden Power to hit specific threats (like Ice for Dragonite/Salamence/Gliscor or Grass for Gastrodon on Heatran).
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