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Old January 29th, 2013, 11:18 AM
romancandle
 
Join Date: Oct 2009
Gender: Male
Nature: Adamant
I don't usually double post, but I figured a different problem would require it:

Is it possible to edit the color of the particles in the animation? Here's the scenario:

I'm trying to use Psybeam as a base for Dark Pulse. (I tried Water Pulse, but the water droplets were driving me nuts). Here's the code:

Quote:
00 B3 27 19 B6 00 C0 14 00 17 1F 39 CF 0D 08 07 C1 00 C0 FF 3F 00 03 00 04 00 00 00 0F 00 0E D4 0D 1D 08 0E D4 0D 1D 08 03 05 97 09 08 05 05 00 00 06 00 00 08 04 00 01 00 03 DD 9B 0B 08 02 06 04 00 02 00 02 00 00 00 0C 00 5F 7E 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 0E D4 0D 1D 08 05 04 01 13 36 85 1C 08
The italic bits are the Psybeam waves. I've edited in the background (01, I stole the ending from Pursuit because I honestly couldn't figure out how to close non-moving backgrounds). It works as is. I'm just curious if anyone knows if it's possible to change the palette of the particles without affecting Psybeam itself. I was also planning on using this for Dragon Pulse.

Edit: I've found that 7E edits the color of the target.

Spoiler:


First is 30, Second is 00, and the Third is FF. HOWEVER, that's only changing 7E. The 5F changes it too, the 00 before doesn't seem to do anything, and the 0E after it is unrelated to this change (and crashes the game if you change it. That'll learn me).

Last edited by romancandle; January 29th, 2013 at 11:49 AM.
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