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Old January 30th, 2013, 02:16 PM
SchokoInc
Unhatched Egg
 
Join Date: Nov 2012
Beware that 02 24 7B 3E 08 xxxxxxxxxxxxxxxxxxxx is the code for changing the background colour.

Editing the particles colour or even the particles used is possible :) I gave Garuga17 instructions on how to change the stars color in the knock-off-animation before :)
Here is a quick summary:

1. The particle type and palette is already defined in the 02 xx xx 3E 08 part. So you have to go to the adress it points too (02 12 34 3E 08 points to 0x3E3412) and copy the 24 bytes long code you find there (zz 27/28 zz 27/28 xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx 08). That zz in the code should also be at the start of your attack animation in any of these 00 zz 27/28s.

2. Paste it somewhere free (I normally paste it directly under my attack animation) Let's say at 0x912345.

3. Repoint the 02 xx xx 3E 08 to the pasted space ( 02 45 23 91 08 in our example).

4. The first zz is for the particle used, the second one for the palette. If you want a particle in your attack to have another palette search for another attack that uses a particle with that attack. (Let's say you want your psybeam-rings to have shadow-balls palette which is C0). So you have the psybeam zz 27/28 zz 27/28 xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx 08 at 912345 and replace the second zz which is for the palette with C0 (for the shadow ball ball with psybeams palette replace the first zz and for the normal shadow ball replace both). That way you get every attack particle-palette-attack combination possible.

5. As in most cases the new particles/palettes are not loaded yet, add a 00 .. 27/28 at the beginning of your animation for every particle or palette used where .. stands for the particle or palette used (so 00 C0 27 at the beginning for our dark rings)
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