Adding New Moves and Creating New Move Effects
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January 31st, 2013 (3:21 AM).
Join Date: Jan 2011
I edited the bold numbers, but the move missed with 0 (never miss) accuracy if I used Quiver Dance, so it worked like before. I tried to do this with Coil, but the game frozen. Both moves work fine with their "original" codes. Any idea?
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