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Old February 1st, 2013 (12:53 PM). Edited February 1st, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
What happens if I push it?....
 
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Quote originally posted by SpadeEdge16:
Can someone help me out with this set healing place script? Its for the players house in pallet town on FR, its just supposed to be the usual, if you lose, you spawn in front of your mom and she heals your pkmn, but every time i put it in, afterwards i cant walk into that part of the house, or the screen goes black and freezes. ive tried setting it to 03 and 05, both give me a black screen when i enter the room.
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
setvar 0x405A 0x0004
setvar 0x405B 0x05
setvar 0x405C 0x05
applymovement 0x1 @face2
waitmovement 0x1
applymovement 0xFF @face
waitmovement 0xFF
sethealingplace 0x1
release
end

#org @face
#raw 0x01
#raw 0xFE

#org @face2
#raw 0x0
#raw 0xFE
Sounds like a problem... You have your sethealingplace set up fine. Now, I'm assuming this is a level script, so it should be set to 02 and have an unused var attached.

Just a nice list of vars and flags in FireRed: http://www.pokecommunity.com/showpost.php?p=6829256&postcount=158

I don't have a copy of the original script in front of me, so is the only thing you changed was adding the sethealingplace? Just what did you add exactly?

Quote originally posted by Noossab Blue:
It works perfectly now. Of course, your rival still picks up a gen 1 starter no matter what, but I'm not sure how to avoid that...especially in the future rival battles...

EDIT: Actually with a bit of manipulation I got the rival to pick up the correct pokemon as well. But idk how to then implement it in the battle...we shall see...
You could set a var to the I.D. of the rivals starter Pokemon. Then, use that var to launch a different trainer battle at the time for a rival battle depending upon that var. You will need to set up several different trainers, one for each starter.
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