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Old February 1st, 2013 (07:04 PM). Edited February 1st, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
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Quote originally posted by FRANKTANK:
I went to edit the script for the Mt. Moon Helix Fossil in FireRed to change "HELIX FOSSIL" to "Helix Fossil" but when I try to compile it, a message pops up saying "Error 13 'Type mismatch' on line 12. Missing #define or parameter. Line: giveitem2 0x165 0x1 0x13E" and it won't let me compile the script. Any way to fix this? The same thing happens whenever I try to edit any script that involves giving an item. All the .rbh's are in the proper place.
Doesn't give item require 3 0x0's on the end as fillers? Or is that just give Pokemon? Search it in the command database on XSE. (F1)

Quote originally posted by thetripplenine:
Just checking in cause I haven't posted in a whole day, omagurd
Was this really necessary? Really?

Quote originally posted by SpadeEdge16:
Okay, I have no idea what's going on, but for all of my scripts in route 1 of FR that have applymovement in them, none of the characters are moving when the script activates, everything else is going fine, just no movement...
here are the scripts.
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x15F
if 0x1 goto @done
lock
applymovement 0x12 @look
waitmovement 0x12
msgbox @daisy1 0x6
applymovement 0x12 @approach
waitmovement 0x12
msgbox @daisy2 0x6
setflag 0x15F
release
end

#org @done
release
end

#org @look
#raw 0x62
#raw 0x0
#raw 0xFE

#org @approach
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0xFE

#org @daisy1
= DAISY: [player]...

#org @daisy2
= P-please, you have to help me.\nMy brother's EEVEE, it's ran\loff somewhere here, and now I\lcan't find it!\lPlease help me, I'm so scared\lsomething's happened!

Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x15D
if 0x1 goto @done
lock
applymovement 0x3 @notice
waitmovement 0x3
msgbox @ace1 0x6
playsong 0x14C 0x0
applymovement 0x3 @approach
waitmovement 0x3
msgbox @ace2 0x6
trainerbattle 0x1 0x4E 0x0 @challenge @defeat @after
release
end

#org @done
release
end

#org @after
playsong 0x14C 0x0
msgbox @ace3 0x6
fanfare 0x101
msgbox @item 0x6
additem 0x169 0x1
msgbox @ace4 0x6
applymovement 0x3 @leave
applymovement 0xFF @watch
waitmovement 0x3
hidesprite 0x3
setflag 0x15D
fadedefault
release
end

#org @notice
#raw 0x62
#raw 0xFE

#org @approach
#raw 0x13
#raw 0x11
#raw 0xFE

#org @leave
#raw 0x12
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @watch
#raw 0x1
#raw 0xFE

#org @item
= [player] received a TOWN MAP!

#org @challenge
= Why don't you see for\nyourself!

#org @defeat
= That was awesome!

#org @ace1
= ACE: Hey there!

#org @ace2
= My name is ACE!\n...\lNice to meet you, [player]!\lI'm a new trainer from FUCHSIA\lCITY, and I just caught my\lfirst POKEMON!

#org @ace3
= I've been waiting for the\nchance to try out my new\lPOKEMON, thanks for the\lpractice!\lHere, why don't you take this\las a gift!

#org @ace4
= As a new trainer, I'm sure you\ncould use one of those!\lI'll see you later, [player]!\lFrom now on, you and I are\lrivals!\lSo you better be stronger\lnext time we meet, 'cause\lyou've gotta keep me strong!
Most likely, you forgot to change 12 into 0xC. Check your person event numbers and make sure to translate them to hex from A-map.
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