Script Help Thread (DO NOT REQUEST SCRIPTS)
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February 2nd, 2013 (10:26 AM).
Originally Posted by
OK, you're using the right flag, but incorrect logic in your script. Checking a flag then comparing it to 0x1 checks if it is true. So you don't even need the @done. Try this:
if 0x1 goto @hey
msgbox @youcant 0x6
applymovement 0x0 @move
applymovement 0xFF @turn
applymovement 0x0 @moveback
= You cannot enter until you take a\nPokémon.
As for the sprite that doesn't appear, change it's personID to 0000. I think a level script is keeping the said person form appearing, just change his person id in advance map.
Well, it worked, but what happened was when I got the pokemon menu it blocked me, if you don't have the pokemon menu it doesn't block you, but what i want to happen is in reverse.
Joined Jan 2013
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