Script Help Thread (DO NOT REQUEST SCRIPTS)
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February 2nd, 2013 (11:14 AM).
Ally to good, nightmare to you!
Join Date: Jan 2013
Location: Unknown Island
Quote originally posted by
Oh, ok thanks it worked, did exactly what i wanted it to do. Btw do you know how to make a boat script, for example mr. Briney accept only one destination both ways?
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I suggest you decompile his script and learn about the commands used.
I'll give you a pseudo code layout:
message happens -Want to set sail?
If yes jump @takeoff
message happens - OK, tell me when.
message happens - Alrighty, prepare to set sail
applymovement player & briney - Walk into the boat
boat animation special
Hope that helps!
My name forum name is FBI Agent, though you can call me FBI because it's shorter. I ran an
ASM request/resource thread
feel free to check that out!
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