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Old February 2nd, 2013 (11:14 AM).
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Join Date: Jan 2013
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Quote originally posted by thetripplenine:



Oh, ok thanks it worked, did exactly what i wanted it to do. Btw do you know how to make a boat script, for example mr. Briney accept only one destination both ways?
I suggest you decompile his script and learn about the commands used.
I'll give you a pseudo code layout:

message happens -Want to set sail?
If yes jump @takeoff
message happens - OK, tell me when.
release
end

@takeoff
message happens - Alrighty, prepare to set sail
applymovement player & briney - Walk into the boat
boat animation special
warp script
release
end

Hope that helps!
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