Community Hack [Pre-production]
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February 3rd, 2013, 04:45 PM
Fueled by Pepsi
Join Date: Apr 2008
Originally Posted by
I have a similar opinion to milksy91's about the Story Development. That being said, a detailed story of everything does not mean the whole story can be portrayed in the hack. You should leave the player to enjoy some of the game play aside from story as well. By this I mean there should not be a major script every map. You should limit important events to only what is needed to allow the story to proceed while showing character development. Finding that balance between story line and game play is really key for this role.
There are a plethora of ways to include the story into gameplay, such as sidequests, minor characters, books and objects, and other non-main quest facets. The story does not strictly have to be "what you have to do to move on", there are non-intrusive ways of including the story in otherwise trivial and non-mandatory elements.
Inazuma Eleven GO Strikers 2013
Rune Factory 3
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