Thread: [Essentials script] Pokémon TCG mod
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Old February 8th, 2013, 10:00 PM
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Ayutac
Developer who wants your help
 
Join Date: Dec 2011
Location: Germany
Age: 23
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Quote:
Originally Posted by the__end View Post
The point is that in some games it is smarter to make an specific AI which can handle a situation perfectly instead of making an general AI that can handle any situation average. I don't know if the TCG is one of these games but i think so.
That depends on the AI. If it's really good, it will develop a strategy according to the cards in the deck. I.E. In YGO there are effects that make you discarding cards as a effect, not as a cost. For most cards that doesn't changes a thing and you would want to avoid it, but in certain decks it is the main strategy to discards cards because of effects (because that will activate their effects respectively) or to have an empty hand.
On the other side, we may want to have different difficulties for AIs.

Quote:
Originally Posted by the__end
And you once mentioned that you will make boosters for energy cards right?
Maybe instead of this you should give an infinite number of each Basic Energy to the player. Basic Energies are always needed in mass and its bothersome to open boosters (even if they are for free) to get them.
Personally, I would include that as a feature.