Lua? In MY emulator?
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February 8th, 2013, 10:28 PM
Join Date: May 2009
Location: In a House, duh!
I can see so much potential with this. If the Lua can be triggered on a RAM write, you could use a writebytetooffset in a pokescript to trigger a lua script, do some stuff, then return!
As for networking, that might take a bit of work for stuff like a DPPt style underground, but I can see some REALLY good but simple uses for networking: Mystery Gifts. Use an online distribution system (or codes based on an online thingy) to get certain items or event pokemon. Or, a GTS to trade pokemon with other ROM-Hack-players. OR, an online saving system where you can view your progress... With networking, the possibilities are endless!
Although, I must request one feature if it's not already existant: Linking (wireless or wired) from a Lua script. While it's possible manually, it's annoyingly difficult. If we could have link connections from lua, we could have a wifi battle system, or a wifi trading system in all the Pokemon Games!
Replacing GameFreaks Introduction (Custom Intros)
Script Editor Advance
ASM Programming Tutorial
Using Berry Bag for Item Selection
Using Normal Bag for Item Selection
Coming Soon/Working On:
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