Thread: [Engine] Pokemon Java Engine
View Single Post
  #8    
Old February 9th, 2013, 06:23 PM
danice123's Avatar
danice123
 
Join Date: Sep 2007
Age: 20
Gender: Male
Update:
Progress is slow, but there is progress:

I wrote my own tag-based save/database system, so I can stop leaning on 'stolen' code.

The rest of the time has been spent on the battle system, implementing attack effects. I have basic damage, status effects, stat effects, and critical hits, but it is slow going, as there are like 300 different effects a move can do. Again, this is very modular, so it will be easy to add new attacks and effects.

That's mostly it, I've done a few other things, but I can't remember them off the top of my head. I'll update the OP at some point.

Pic for Proof:
Reply With Quote