Pokemon - Ultra Violet Version
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February 9th, 2013, 07:57 PM
Join Date: Feb 2013
Pokemon Ultra Violet Version is a hack of the GameBoy Advance game Pokemon Fire Red Version. This new game has been altered in many ways to make the game more enjoyable, but it still has the same general design and story as the original Nintendo release.
Among many other improvements, I have made it so that 1 player with 1 gamesave can play through the entire game and actually catch all of the Pokemon from the first 2 generations.
Right off the bat, when you begin to play you will notice the new title screen. I have not messed with the intro any as I tried to keep this game as close to the original as I could, like a 3rd title to the Fire Red, Leaf Green generation.
Along with the intro you may (or may not) notice that the stock names chosen for you (if you press start with no name typed) have been augmented to reflect the game title, you will not find FIRE or RED as a name anymore, but ULTRA and VIOLET... also the rival names have been altered to match a fictitious rival game (based on blue version)
All pokemon from Fire Red and Leaf Green, that are catchable, will be residing in the area that they were obtainable in the regular version of the game. For example; on route 24 in Fire Red you can find Oddish, but in Leaf Green you will find Bellsprout... in Ultra Violet, you can find BOTH Oddish and Bellsprout.
There are 2 instances where you are given a choice between 2 Pokemon. In Mt. Moon you choose between Kabuto and Omanyte (by picking a fossil) and in Saffron you pick either Hitmonlee or Hitmonchan after defeating the Karate Master.
In Ultra Violet you are allowed to take BOTH Fossils and BOTH fighting Pokemon. This makes it so there is not random location with these rare Pokemon residing. It would be silly to find extinct Pokemon chilling out on Route 14 wouldn't it.
The 3 starter Pokemon are scattered throughout the land. They are rare and in logical locations. Prof. Oak was a real traveler back in his youth.
Pokemon that you need to trade to evolve have been modified so they evolve in some other way now. You don't need to trade to do anything. Even Pokemon above 151 that would require you to trade with an item now evolve without trading, either by stone or level or some other logical manner.
That includes Eevee and her night/day evolutions. Fire Red has no clock, so Umbreon and Espeon were impossible to get... now they are not. (no I did not add a clock)
All these, along with Mew being added in an undisclosed location, that covers all of the first generation and nearly all of the second generation Pokemon.
For the few remaining Gen 2 Pokemon that you could not originally aquire in Fire Red or Leaf Green, I added them all in the Sevii Islands. All the ones (plus some) that belonged in Altering Cave are there, and all the rest are hidden throughout the islands in logical locations.
Getting Hooh and Lugia and Dioxis is now possible without going to a Nintendo event. You get to travel to the last 2 islands and catch them as if you had attended the event, you simply buy the ticket at the store and take the boat as normal.
The final Pokemon that need to be added are the 3 mystical dogs; Raikou, Entei, and Suicune.
In Fire Red or Leaf Green, one dog is released based on your choice of Pokemon at the beginning of the game. That dog is then released into the wilderness of Kanto and you must find him and catch him...
What about the other 2?
You cannot get them in Fire Red or Leaf Green without trading. I had to implement new locations with new events that allowed players to catch the other 2 dogs. the correct 2 dogs.
So if you look hard enough in Kanto you might just find the 2 dogs that are not roaming around chilling by the road or perhaps in a cave somewhere.
Based on which starting Pokemon you chose, you may find any of the 3 in either location.
Charmander has Suicune roaming Kanto, Raikou in location 1 and Entei in location 2.
Bulbasaur has Entei roaming Kanto, Suicune in location 1 and Raikou in location 2.
Squirtle has Raikou roaming Kanto, Entei in location 1 and Suicune in location 2.
There has been some store and text modifications to match the new layout of Pokemon and new events. For example, Fire Red and Leaf Green have no sun stones... you cannot evolve Sunkern without a sun stone. So now sun stones are available in the Pokemart.
If you like this Hack and would like to show it some support, I have made a mini banner you are welcome to put in your sig.
also by clicking the Mini Banner in my sig, you will be directed to a small website I made for the hack
it lists the general locations for all the pokemon in the game...
There has been a kinda major update... Version 1.10 is out now
it is very similar to Version 1.0 except a few minor glitches with the dog events have been fixed.
the major difference is a CATCH YOUR FIRST POKEMON OPTION!!!!
if you talk to OAK without picking one of his pokeballs you will get the option to catch yoru starter...
here is a vid... kinda long but you will get the idea...
There has been a new Island added. To get to the island you must talk to the girl in the southern most house in Virmillion city. This new island, 4-Points Isle, houses ALL gen 3 pokemon... there are several new events and areas to explore. (updating will not hurt version 1.10 gamesaves just rename the .SAV to reflect the new 1.2 rom name)
Final update... no more work will be done on this hack... EVERYPokemon has been double checked as obtainable, a few new events have been added, (a celebi event in berry forest, try killing celebi before you catch it)
also a players guide has been completed... use it... its got the locations of every pokemon, item, and tm in the game... aswell as an indepth walkthrough of every event... here is a link to the guide:
I have added a way for players that dont have the ability to use in game saves to skip the game reset after the e4... that is the only thing that has been changed... enjoy
also you can get the national dex just by walking in oaks lab...
Pokemon - Ultra Viole (1.22-) LSA.rar
(131.0 KB, 1995 views)
Editing the Ending Credits FR
Last edited by LocksmithArmy; July 6th, 2013 at
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