Creating New Battle Animations
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February 10th, 2013, 07:28 AM
Known as MrDollSteak elsewhere
Join Date: Dec 2008
Location: Hong Kong
So i've found a rather interesting bug with one of my animations,
after implementing a new move animation into the new move slot,
for some reason whenever a target is poisoned, instead of displaying
the 'poison damage' they bullet punch themselves in the face.
Does anyone know where the poison damage might be located so
I can check for overlaps?
Edit: I can confirm this does not happen with burns, paralyz or anything else. Just the poison.
Working on Pokemon Apollo!
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Thanks to Spherical Ice for fixing the text for the Titlescreen!
Last edited by 11bayerf1; February 10th, 2013 at
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