Creating New Battle Animations
View Single Post
February 9th, 2013 (11:28 PM). Edited February 10th, 2013 by MrDollSteak.
Formerly known as 11bayerf1
Join Date: Dec 2008
Location: Hong Kong
So i've found a rather interesting bug with one of my animations,
after implementing a new move animation into the new move slot,
for some reason whenever a target is poisoned, instead of displaying
the 'poison damage' they bullet punch themselves in the face.
Does anyone know where the poison damage might be located so
I can check for overlaps?
Edit: I can confirm this does not happen with burns, paralyz or anything else. Just the poison.
MrDollSteak's Decap. and Attack Rombase (Version 1.5a)
Gen VI: DS-Style 64x64 Pokemon Sprite Resource
Sugimori Palettes: DS-style 64x64 Pokémon Sprite Resource
Ability Resource Thread
Adding New Custom Particles
Adding New Types into Emerald
View Public Profile
Send a private message to MrDollSteak
Find all posts by MrDollSteak
Find threads started by MrDollSteak