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February 10th, 2013 (8:47 AM).
Since this patch can hardly be called a "hack" I'm going to post it here.
This FR patch allows you to randomize each starter choice from a predetermined list. The default is each of the first three generations' starters, but with a little bit of scripting knowledge you can change or expand the list to fit your needs.
the same as a randomizer, which randomizes the starters but then is the same each time. The randomization is built into the game, meaning every time you play/reset, the starter choices will be different.
Here is the patch.
It uses the space between CFF000 and CFF600 or so, and changes the pokeball scripts in Oak's lab as well as gary's to work around the randomization.
And here are some brief instructions on how to edit the pokeball scripts to make the list whatever you like (uses XSE 1.1.1):
setvar 0x4001 0x0
if 0x0 call 0x8CFF040
<-if you want to use more than 3 in the list, change this to @starter (or whatever)
copyvar 0x4002 0x5000
setvar 0x4003 0x4
setvar 0x4004 0x7
compare 0x4055 0x3
if 0x4 goto 0x8169DE4
compare 0x4055 0x2
if 0x1 goto 0x8CFF08D
msgbox 0x818EA19 MSG_KEEPOPEN '"Those are POKé BALLS.\nThey contai..."
<-If you want to use more than 3 in the list, change this to @starter as well (or whatever you used previously)
<-change this to however many options you want
copyvar 0x8008 LASTRESULT
compare 0x8008 0x0
if 0x1 call 0x8CFF06E
compare 0x8008 0x1
if 0x1 call 0x8CFF075
compare 0x8008 0x2
<-Copy these two lines, replacing 0x2 with 0x3, 0x4 and so on until you have as many choices as you want
if 0x1 call 0x8CFF07C
<-Change the pointer each time to @1, @2, and so on
<-Paste the new lines before this
msgbox 0x818EA45 MSG_KEEPOPEN '"That's PROF. OAK's last POKéMON."
applymovement 0x4 0x81A75EF
showpokepic 0x4002 0xA 0x3
bufferpokemon 0x0 0x4002
compare 0x4001 0x0
if 0x1 goto 0x8169C14
compare 0x4001 0x1
if 0x1 goto 0x8169C33
compare 0x4001 0x2
if 0x1 goto 0x8169C52
<- Copy the next 3 lines as many times as you added to the previous section and paste it just below the return. Change the pointer to @1, @2, and so on
setvar 0x5000 0x1
<-Change the 0x1 to the hex number of whatever pokemon you want to be available in the new list items (See
setvar 0x5000 0x98
setvar 0x5000 0x115
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