Pokemon Java Engine
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February 18th, 2013 (4:29 PM).
Join Date: Sep 2007
Yeah I was already thinking through the code necessary to remove a tileset, basically what you posted, and I decided that I don't really wana deal with that at the moment. I'll have to add it in sometime, but I can leave it out for now. I think I will have to add some sort of tagging/flags onto the image files at some point also, for things like surfing and autotiles, but I haven't found a real good way of attaching that data to the file. A separate file is a possibility, but that is a pain. Maybe if I can find a way to hide a few bytes inside a image file...
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