[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
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February 21st, 2013 (12:48 PM).
Originally Posted by
Well, from what I have seen, we don't know a ton about graphic movement on the screen. However, my best guess would be to find the graphic for the claw in unLz and make note of the offset. Take that offset and turn it into a pointer and see if that pointer is in your animation. If it is, then that is definitely the section which has the claw animation. Remove that section and play around with the sections around it until it works.
I find out that offset in unLz, but there isn't the pointer in the animation code... So i achieved to repeat twice that first part of Dragon Claw... My problem now is this: how can I delete the orange/red coloration assumed by the Pokémon after it used Dragon Claw?
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