How to Change the Start Map with a Hex Editor (FireRed only)
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February 22nd, 2013 (6:02 PM).
What happens if I push it?....
Do you really want to know? Really?
Originally Posted by
Actually, JPAN's engine removes that part completely, you can see this because the player faces up at the beginning of a regular FR ROM whereas they face down in a patched version. The reason behind this is because the direction the player faces is determined by a level script in the player's room which is only activated when they first enter/ spawn there. But since all scripts are cleared in the patch it was replaced with 0xFF bytes, leading to the error encountered.
Anyway, this is a pretty helpful/ simple tutorial to get around the problems associated with SMCA and its even better now that people will be able to know at a glance how to change that elusive Y-coordinate
Thank you DrFuji, but I have a question, why was it so elusive? It was so close to the other data, i found it rather quickly. Why wasn't it included in SMCA?
The player facing makes sense. It's just a sprite behave command. Hmmm, i guess I'll add that to the tutorial. Thanks for letting me know!
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