How to Change the Start Map with a Hex Editor (FireRed only)
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February 22nd, 2013, 06:02 PM
Join Date: Nov 2012
Location: Do you really want to know? Really?
Originally Posted by
Actually, JPAN's engine removes that part completely, you can see this because the player faces up at the beginning of a regular FR ROM whereas they face down in a patched version. The reason behind this is because the direction the player faces is determined by a level script in the player's room which is only activated when they first enter/ spawn there. But since all scripts are cleared in the patch it was replaced with 0xFF bytes, leading to the error encountered.
Anyway, this is a pretty helpful/ simple tutorial to get around the problems associated with SMCA and its even better now that people will be able to know at a glance how to change that elusive Y-coordinate
Thank you DrFuji, but I have a question, why was it so elusive? It was so close to the other data, i found it rather quickly. Why wasn't it included in SMCA?
The player facing makes sense. It's just a sprite behave command. Hmmm, i guess I'll add that to the tutorial. Thanks for letting me know!
Also on PHO: The 649 Patch has returned! BETA-TESTERS ARE NEEDED!
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