Adding New Moves and Creating New Move Effects
View Single Post
February 23rd, 2013 (05:02 AM).
Formerly known as 11bayerf1
Join Date: Dec 2008
Location: Hong Kong
Quote originally posted by
. By the way, you can easily change descriptions of moves using XSE.
View original post
Hahah yeah, I didn't realise that the descriptions were the reason why it was failing, I was just going to add them later once I had the moves done.
Also just about your Quiver Dance code, do you have to set it to 100 accuracy? Because I put it to 0 accuracy like other stat-up moves like growth and swords dance, and it keeps saying quiver dance missed.
MrDollSteak's Decap. and Attack Rombase (Version 1.5a)
Gen VI: DS-Style 64x64 Pokemon Sprite Resource
Sugimori Palettes: DS-style 64x64 Pokémon Sprite Resource
Ability Resource Thread
Adding New Custom Particles
Adding New Types into Emerald
View Public Profile
Send a private message to MrDollSteak
Find all posts by MrDollSteak
Find threads started by MrDollSteak
Ignore Posts by MrDollSteak