Map Showcase and Review Thread
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February 24th, 2013 (01:28 PM).
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Quote originally posted by
Hey guys. This is Route 3 from my game. I just redid it and fixed a few tile errors and stuff like that. It is meant to be "hilly" route, yet not mountainous. Down leads to the home town (Lily Town) and is blocked by trees until you have cut. Up leads to Vetus Town which I have yet to make.
A few quick facts on the route. The two trees that look different are Headbutt Trees. The house is home to a small business called "Tree Co." The owner is in the small area to the upper right that you can't get to until you can surf. She will give you a Treecko later on. (I made a Pun!) There is a hidden item on the small upraised area just south of the house, an item blocked by a route down the sideways stairs, and an item blocked by a Cut Tree in that little area in the upper left by the small pond.
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Two small points: 1. Is the gatehouse necessary? 2. That bridge is only one tile "high", yet the player's sprite is more than one tile high.
Everything else is just my subjective opinion. The grass strips between layers of the cliffs look odd, although I realise this is probably just because of a limited tileset. The cliffs are perhaps a little more squared than they should be (most obvious in the major cliff areas, but there's straight lines all over the place). The path at the southern end stops for no real reason, contrary to what the abundance of paths in the rest of the map might suggest should happen.
Otherwise, it's a nice little route. There probably isn't any room for a few jumpable ledges, even if they might help with the hilly feel.
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