Hey, I figured I'd try and spark this discussion mostly out of curiosity.
Being a student in a project-based game design program, our professors have two fairly structured timelines for game development.
The one my degree program uses:
On the other hand, the students in the art program at my school approach their game projects like so:
Times aside, given that we have as long as interest holds on our projects on this forum, what sort of process do you use in creating a game? Do you opt for a prototype before recruiting new team members, or do you prefer to get a team before showing your plans to the world?