View Single Post
Old February 27th, 2013 (1:55 AM). Edited February 27th, 2013 by Archeops12354.
Archeops12354's Avatar
Archeops12354 Archeops12354 is offline
Join Date: Feb 2013
Gender: Male
Posts: 175

Quote originally posted by Magmaruby and Aquasapphire:
1/6 damage plus confusion seems a bit too much. 1/12 hp damage and confusion though I'm fine with.

*sigh* I didn't write 1 / 6 damage, I wrote 1 / 16 damage. One sixteenth NOT one sixth!

Quote originally posted by brica8:
I like the sound of coal shot, tesla spikes and a variation of mines without dealing any damage. An entry hazard that guarantees not being able to attack is a bit too much in my opinion (sleep and freeze)

Yea spell trap seemed too powerful, I didn't even think of a freeze hazard because freeze is one of the most overpowered status ailments - that's why GameFreak hasn't made a freezing status moves (as of yet).

Favourite Pokemon: (From each gen) Friend code: 1164 0089 7045 Name: dawg!!
Gen 1. Gen 2. Gen 3. Gen 4. Gen 5.

Gen 6.
Reply With Quote