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Old February 27th, 2013 (1:55 AM). Edited February 27th, 2013 by Archeops12354.
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Archeops12354 Archeops12354 is offline
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Originally Posted by Magmaruby and Aquasapphire View Post
1/6 damage plus confusion seems a bit too much. 1/12 hp damage and confusion though I'm fine with.
*sigh* I didn't write 1 / 6 damage, I wrote 1 / 16 damage. One sixteenth NOT one sixth!

Originally Posted by brica8 View Post
I like the sound of coal shot, tesla spikes and a variation of mines without dealing any damage. An entry hazard that guarantees not being able to attack is a bit too much in my opinion (sleep and freeze)
Yea spell trap seemed too powerful, I didn't even think of a freeze hazard because freeze is one of the most overpowered status ailments - that's why GameFreak hasn't made a freezing status moves (as of yet).
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