Thread: [Discussion] Multiplayer features in Essentials
View Single Post
  #19    
Old February 27th, 2013, 03:21 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I agree with these online features, but why don't use sockets connection for battles/trades? The most basic way of communication! I made a multiplayer game using sockets connection years ago. I believe that trades are easy to do, battles probably needs to rewrite good part of code to works like multiplayer. If you have a server, a GTS may be easy too (only a big pokémon SQL table with their variable with atributes), isn't hard, but take time to do the graphic interfaces.

The main problem is the lack of support of Essentials project. Besides Maruno and rares exceptions, nobody helps, aside for bug reports.

At current time, a MMO is out of plans. We need theses basics features first.
__________________
Reply With Quote