Multiplayer features in Essentials
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February 27th, 2013 (6:39 PM).
Originally Posted by
You're a brave man. Making the scripts communicate whether Tri-Attack will poison, burn or paralyse the opponent (for example) would be quite a task - there are so many randomness-based effects that would need to be standardised between the two players.
Tri-Attack actually freezes, burns, or paralyzes. Though you do bring up a good point.
I think once a basic online is in play, it mainly will just be syncing the psuedo-random numbers to make everything work.
If there's anything I actually can do to help with Essentials' having proper online functionality, I'd love to... But it's mostly a scripting thing as far as I can tell, and when network or internet starts getting involved, I lack even basic scripting knowledge.
Joined Oct 2008
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