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I feel like this could definitely implemented as an out-of-battle effect, but during a battle not so much. Even though it's turn-based, it's not like each turn takes a lot of time (theoretically), so it wouldn't be enough time for anything to recover from injuries. I like Miss Doronjo's idea of taking x amount of steps to recover HP/PP while in the overworld, as it isn't anything that could be easily abused (and in the amount of steps he provided it would be more that enough time to reach a Pokémon Center anyways)!
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