Alright, an update to the first post of this thread... and a reply to the post above me that's asking about the error when converting the model.
I have added the following into the post:
Quote:
Note: If you ever get an error that says this:
Code:
Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "[material name]"
This means that you haven't set the material to NITRO Standard or NITRO Morpher, as the error pretty much says. So check that particular material in Material Editor and click "Standard" button then click "NITRO Standard" in the list.
Note: If you are also getting this error:
Code:
Warning: Length of name over 16 characters. texture: [texture name]
or
Code:
Warning: Length of name over 16 characters. palette: [palette name]
This error means that the name of the texture or palette is over 16 characters and you need to rename it to be shorter than 16 characters. Either you don't know what "character" means, or that NDS model editing is really new to you, that's OK... I understand. ^^ Many people have been asking me about this error, so I'll have to put here so that everyone will read this before asking about this error again. Just to let those who don't know what "character" means, "character" means a letter of the alphabet or some symbol listed in any speaking language, makes sense? ;)
|
Quote:
Originally Posted by CodeGeass95
I keep getting this error even after changing the material format to Nitro standard:
How do I fix this?
|
Nope, I don't think you've changed them all to "NITRO Standard", you might have only changed one material to "NITRO Standard". Remember, after you've changed it to NITRO Standard, you've also gotta select a bitmap as well.