Quote:
Originally Posted by Team Fail
You use Maya/3DS Max to convert the model into what is known as a NITRO Intermediate Format, then you use g3dcvtr to convert them into NSBMD. You must have one of the two programs, but someday soon, someone may write a program that converts OBJ directly to NSBMD without need for the NITRO plugins. And SDSME can import NSBMD, it knows how to remove the textures and insert it as a proper map in the various DS games.
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Sorry, I of course meant to say that SDSME can't import .obj files. D'oh. Well anyway, thanks for the answer. I'll just keep waiting and hoping someone will write a converter then.