Script Help Thread (DO NOT REQUEST SCRIPTS)
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March 3rd, 2013 (12:53 PM).
Join Date: Feb 2013
Quote originally posted by
He knows how to do that, I taught him it personally.
He said he would rather not have to set a flag depending upon certain conditions, being fainted or caught.
But now that I think about it, a var has to be set either way to prevent the script from happening again. Why not use special B4 and set a var to a specific number based upon the outcome like 1 for ran, 2 for fainted, and 3 for caught, and then only have the second script for Latios run if that var equals 3 (in the script tile settings in A-map) then at the end, just set that var to 4, and the events will never happen again.
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yeah that seems like the most logical way to do it...
Complete Item Editor
Complete Multi-Choice Box Editor
Inverse Battle Applier
Intro Text editor
Editing the Ending Credits FR
Scripting Wild Battle Events
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