Script Help Thread (DO NOT REQUEST SCRIPTS)
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March 3rd, 2013 (12:53 PM).
Join Date: Feb 2013
Originally Posted by
He knows how to do that, I taught him it personally.
He said he would rather not have to set a flag depending upon certain conditions, being fainted or caught.
But now that I think about it, a var has to be set either way to prevent the script from happening again. Why not use special B4 and set a var to a specific number based upon the outcome like 1 for ran, 2 for fainted, and 3 for caught, and then only have the second script for Latios run if that var equals 3 (in the script tile settings in A-map) then at the end, just set that var to 4, and the events will never happen again.
yeah that seems like the most logical way to do it...
Complete Item Editor
Complete Multi-Choice Box Editor
Inverse Battle Applier
Intro Text editor
Editing the Ending Credits FR
Scripting Wild Battle Events
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