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March 3rd, 2013, 07:11 PM
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Join Date: May 2008
Location: New York
Originally Posted by
I think it's unfair to say that side quests shouldn't count toward this hypothetical 'exportable game play length', seeing as adding length and depth to an otherwise very simplistic game is what they're there for.
Also, 50 hours without grinding? That's what Pokémon is, is it not? You expect them to have 50 hours of nothing but scrolling text, 50 second trainer battles, and walking short distances from town to town.
I think people underestimate how much time 50 hours actually amounts to. 50 hours out of any game is excellent, expecially a game such as this
I agree with that statement, but I'm not saying that 50 hours overall for the game total is an undershoot, I just mean to complete the main story line. For an average player playing at a normal pace grinding an average amount, from my experience it doesn't take anyone that long to play through the main story line of the game (gyms, evil team, and E4). I would just like to see that story line extended further to get more out of the game, whether it be be more storytelling or side quests that are actually able to completed during the main run-through of the game.
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