Quote:
Originally Posted by Killjoy
I actually liked generation 3, where there were no gates. It kinda gave it a more natural feel, and gave the illusion that the routes were longer than they really were
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It also limited the number of tiles that could be employed. I've seen them in AdvanceMap. Two tilesets per map, and going into gates allows one to lead a player into the next route with different tilesets assigned. Not having the gate means the new map isn't displayed properly.
Nowadays it wouldn't surprise me to see gates disappear. However, they were given a useful purpose at times in Gen. 5. Heading to Route 10, you learn of the new roaming storm Pokémon, as an example.
Cyclone
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Pokémon Black -
National Pokédex completed on December 13, 2012
- Breeding projects: Anything, pretty much! I also have SuperZoruas and Pichus with Volt Tackle! Just ask!
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My Lv.7 UT Shiny Nincada is in Unova. Now accepting offers. This will be cloned and I thus accept clones in exchange.
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Also playing Pokémon Light Platinum. Currently in Snowce City.