Thread: Gates
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Old March 5th, 2013 (6:19 PM).
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Quote:
Originally Posted by Killjoy View Post
I actually liked generation 3, where there were no gates. It kinda gave it a more natural feel, and gave the illusion that the routes were longer than they really were
It also limited the number of tiles that could be employed. I've seen them in AdvanceMap. Two tilesets per map, and going into gates allows one to lead a player into the next route with different tilesets assigned. Not having the gate means the new map isn't displayed properly.

Nowadays it wouldn't surprise me to see gates disappear. However, they were given a useful purpose at times in Gen. 5. Heading to Route 10, you learn of the new roaming storm Pokémon, as an example.

Cyclone
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