Pokemon - Ultra Violet Version
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March 6th, 2013, 01:00 PM
Join Date: Feb 2013
Originally Posted by
I remember so long ago telling you how to do that:p. I actually just thought of a new way: a map script. Basically, it loads two random numbers upon entering a map, one in 0x800D and one in 0x8005. If these numbers match, we make the next Pokemon shiny. You could decrease the shiny rate even more by having more checks. Just a thought that I wanted to document before I forgot it.:D
I actually used a map script for an event... it just made the 3rd poke on the map shiny...
it worked perfectly... except that it was on my "catch your starter map" and aparently if you catch a shiny starter... it turns into a bad egg... so I had to remove it...
Complete Item Editor
Complete Multi-Choice Box Editor
Inverse Battle Applier
Intro Text editor
Editing the Ending Credits FR
Scripting Wild Battle Events
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