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Old March 6th, 2013 (01:00 PM).
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
I remember so long ago telling you how to do that:p. I actually just thought of a new way: a map script. Basically, it loads two random numbers upon entering a map, one in 0x800D and one in 0x8005. If these numbers match, we make the next Pokemon shiny. You could decrease the shiny rate even more by having more checks. Just a thought that I wanted to document before I forgot it.:D
I actually used a map script for an event... it just made the 3rd poke on the map shiny...

it worked perfectly... except that it was on my "catch your starter map" and aparently if you catch a shiny starter... it turns into a bad egg... so I had to remove it...
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