Creating New Battle Animations
View Single Post
March 8th, 2013 (11:05 PM).
Hi I'm dawg
Join Date: Apr 2012
Originally Posted by
This is an amazing discovery, I looked at this before but didn't decide to implement it until now! Just a few questions, each background has 12 bytes, obviously pointers to the tileset, palette and tilemap. I was just wondering if the 3 pointers are respective to that order, ie. is the first pointer the pointer to the tileset etc.?
Also is there a specific limit to how many extra backgrounds you have? and finally, do they have to be 16 colours? I'm assuming they do, but with any luck they might not.
Thanks so much for your help!
Dude, I made a tut for this already, and you still saw it here haha... xD
Yes, they are respectively in that order.
All images to be inserted in the ROM should be 16 colors just for you to know. I think you can have at least 255 backgrounds though I only have managed to have 0x25 backgrounds in my game.
Pixel Art Gallery
Also Known As:
Val Rique Tajaros
View Public Profile
Send a private message to tajaros
Find all posts by tajaros
Find threads started by tajaros