Hyper Beam Recharge
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March 9th, 2013 (05:10 AM).
Join Date: Mar 2013
I'm trying to make it so that Hyper Beam will act in the glitchy way it does in RBY.
So that if an opponent faints after Hyper Beam is used, no recharge is required.
Can anybody give me some pointers on where to begin?
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