Hyper Beam Recharge
View Single Post
March 9th, 2013 (5:10 AM).
Join Date: Mar 2013
I'm trying to make it so that Hyper Beam will act in the glitchy way it does in RBY.
So that if an opponent faints after Hyper Beam is used, no recharge is required.
Can anybody give me some pointers on where to begin?
View Public Profile
Send a private message to Fearghall
Find all posts by Fearghall
Find threads started by Fearghall