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Old March 12th, 2013, 04:34 AM
robin22gongon's Avatar
robin22gongon
 
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LOL I realised I didn't repoint it correctly because back then I would put 80 00 00 but I realized that couldn't be right so I searched the internet on repointing in hex and I found that I should put 00 00 80 08!

I walk 249 steps (MAX REPEL) and I take another step as it should my repel expires, but a text box comes up and says "ROBIN used MAX REPEL." Just that nothing more.

This is what the script I compiled looks like:
Code:
'-----------------------
#org 0x800000
lock
checkitem 0x800E 0x1
compare LASTRESULT 0x1
if 0x4 goto 0x880001A
msgbox 0x8800035 '"Repel's effect wore off."
release
end

'-----------------------
#org 0x80001A
msgbox 0x880004F '"Repel's effect wore off...\nUse ano..."
closeonkeypress
compare LASTRESULT 0x1
if 0x1 goto 0x880002E
end

'-----------------------
#org 0x80002E
callasm 0x81BFB69
end


'---------
' Strings
'---------
#org 0x800035
= Repel's effect wore off.

#org 0x80004F
= Repel's effect wore off...\nUse another?
Oh and about the Assembly, I know just a little but how do you do that and how did you find out which is which and what is what I mean that's another game and you managed to see how it works! Do you have some kind of resources that would point you to where and what bytes to edit?

Sorry for so many questions.
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