Port of the BW2 Repel system to GBA...
View Single Post
March 14th, 2013 (12:27 AM).
Join Date: Jan 2006
Location: Melbourne, Australia
Quote originally posted by
Well right now, I know the basics. Learning a few advanced.
Also one more thing, a little off-topic.
Do you know how I can implement the physical/special split of attack in Ruby? Also the new attacks? Is it through ASM? Sorry just wondering and hoping you know it.
View original post
I think someone already ported that to ruby? Either way, it requires the same stuff as porting this. You need to be able to do several things:
Understand what needs to be done and be able to structure code.
Be able to locate/understand functions
that do what you need to do
Be able to locate somewhere to
put your code
so it runs.
Either way, it's not easy. It's taken me years to be able to do this stuff. You need to go to the Tutorials section and do some ASM tutorials. Before you can find and use code effectively, you need to be able to write it in the most simple forms.
Follow some tutorials and then PM me. But don't post in here about off-topic stuff because it makes everything look messy.
あなた は しきしゃ です
わたし は ばか です
View Public Profile
Send a private message to Darthatron
Visit Darthatron's homepage!
Find all posts by Darthatron
Find threads started by Darthatron
Ignore Posts by Darthatron