TMs and HMs
View Single Post
March 15th, 2013 (8:55 PM).
Join Date: Mar 2013
In the 4th Generation, we got a new handful of TMs added to the previous long list of them. They included some sneaky moves such as U-turn which allowed the user to attack while also switching to a different Pokemon, which I found pretty neat. There were also some powerful attacking moves thrown in, while a few non-damaging TMs also made an appearance. My question to you is, what did you think of the new TMs in this generation? Should they of gotten rid of any of the TMs? Why do you think that?
Personally for me I wouldn't change anything, not even the slightest detail. Pokemon has its strength and weaknesses, the game would honestly be no fun with all powerful attacking TMs, you know? It's nice throwing in some weak and strategic TMs to balance all of the attacking ones. Also to refresh your memory on all of the TMs in the 4th Generation, go
Now moving onto HMs, in this generation we saw the addition of two new HMs. These were Defog and Rock Climb, what did you think of their usage? And also the remaining HMs, some that still remained from the very beginning? Do you think they should of removed any HMs, or brought back any? And without further ado, discuss!
"Messrs Moony, Wormtail, Padfoot, and Prongs
Purveyors of Aids to Magical Mischief-Makers
are proud to present
THE MARAUDER'S MAP"
Also Known As:
View Public Profile
Send a private message to Aslan
Find all posts by Aslan
Find threads started by Aslan