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Old March 25th, 2013, 08:14 PM
MrDollSteak's Avatar
MrDollSteak
Formerly known as 11bayerf1
 
Join Date: Dec 2008
Location: Hong Kong
Age: 19
Gender: Male
Dragon Tail is really starting to annoy me

I've been trying to combine the normal attack effect with roar/whirlwind:

Here's my current code

Spoiler:

00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A
0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00
1E 00 15 08 94 1D 08 21 00 00 04 00 00 00 27 8F
1D 08 01 F2 7D 1D 08 FF FF 01 60 69 1D 08 00 00
8F F2 7D 1D 08 00 01 5E 69 1D 08 28 47 69 1D 08


So far what happens is that the animation will play, the foe is damaged.
Then the animation plays again, and the foe is either sent out or the move
fails. Basically the two parts, the damage and phasing, are disassociated,
and both run of the accuracy of the move (90%) so regardless of whether
the move hits or not, there is still a chance the phase effect will miss.

From looking at the code, all the pointers seem to point to animations, and
the bytes in front of them seem to relate to conditions. For example, if its a
trainer with 1 pokemon, trainer with more, wild pokemon etc.

As such I'm finding it hard what to remove to make the effect run immediately
after the damage.
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