View Single Post
Old March 28th, 2013 (5:44 PM). Edited March 28th, 2013 by Yusshin.
Yusshin's Avatar
Yusshin Yusshin is offline
♪ Yggdrasil ♪
Join Date: Jul 2009
Location: Quebec, Canada
Age: 23
Nature: Brave
Posts: 2,424

So this is what I have:


And I've read these two pages:

s:PBDayNight.isNight?(pbGetTimeNow) Is ON during the night (i.e. between 8pm and 6am), and OFF if it is not (i.e. during the day).

But for some reason, at night-time, the museum doesn't display the messages, even though it should. When the player runs into the event, it doesn't display the message or send them down; it just doesn't do anything. Nothing at all. The player passes the event and that's it.

What is wrong with the event? Did I misunderstand something?

Oh, and the other two pages are standard door events, but with this Conditional Switch turned on (left-hand side conditions):

s:PBDayNight.isDay?(pbGetTimeNow) Is ON during the day (i.e. between 6am and 8pm), and OFF if it is not (i.e. during the night).


How do I modify a trainer event to allow for variables?

Whenever I try, recompilation seems to erase anything "extra" added to the trainer, thus my Trainer Battles +1 variable disappears.

I could make all trainers without using COMMENTS, but that's not as easy, and when you have hundreds of trainers to do in a single game... /grawr


Polaret | Fourette | Ecuret | Axew | Zorua | Nanette [Shiny]
"My scar makes me sassy, child!"
The Big Bang Theory Fan Club - Click To Join!
The French Club
Reply With Quote