Pokemon C# Engine
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March 29th, 2013 (11:56 AM).
Originally Posted by
You necessarily don't have to make a Pokémon game out of a Pokémon engine. Since it's all open-source (I think), you can always adapt it in various ways. But I think it's feasible, because from what I'm seeing, the map editor is part of windows and not part of the actual game executable, am I correct?
You are correct, it is a windows form.
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