[Gamemaker] Pokémon data initialization strings
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March 29th, 2013 (3:47 PM).
Pokemon reverse engineer
Originally Posted by
What does this do, and how?
I designed it (with gamemaker) to create gamemaker data structures with specific data so that the data can be turned into a string(wrote), saved in an ini(.DSF(Data Structure File)), and then you can copy&paste it into the game code so that a data structure can automatically be set to that data(read), as opposed to using a large amount of code to set the values. This way, the game can be smaller and slightly faster.
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Joined Aug 2012
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