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Old March 30th, 2013 (04:51 AM). Edited March 30th, 2013 by robin22gongon.
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robin22gongon
 
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Quote originally posted by karatekid552:
All you will need is setvar and compare.

When you step on a tile, have this:

setvar 0x[Var: see var list for a good one] 0x[House number]

Then, put an invisible person or a tile in front of every house for which the script contains:

checkflag 0x[Override] 'in case you want on override flag
if 0x1 goto @this_house_is_unlocked
compare 0x[Var we picked earlier] 0x[House number of this house]
if 0x1 goto @this_house_is_unlocked
if 0x0 goto @this_house_is_locked

I think you can figure the rest out.
Okay, I'll figure the rest out.

Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
I can't find a var list in diegoisawesome and tajaros' scripting thread!

Also, what command in A-map do I use for a random weather?
Here's the script:
Spoiler:
Code:
'---------------
#org 0x80008A
random 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x88000FC
compare LASTRESULT 0x1
if 0x1 goto 0x8800102
compare LASTRESULT 0x2
if 0x1 goto 0x8800108
compare LASTRESULT 0x3
if 0x1 goto 0x880010E
compare LASTRESULT 0x4
if 0x1 goto 0x8800114
compare LASTRESULT 0x5
if 0x1 goto 0x880011A
compare LASTRESULT 0x6
if 0x1 goto 0x8800120
compare LASTRESULT 0x7
if 0x1 goto 0x8800126
compare LASTRESULT 0x8
if 0x1 goto 0x880012C
compare LASTRESULT 0x9
if 0x1 goto 0x8800132
'---------------
#org 0x8000FC
setweather 0x1
doweather
end

'---------------
#org 0x800102
setweather 0x2
doweather
end

'---------------
#org 0x800108
setweather 0x3
doweather
end

'---------------
#org 0x80010E
setweather 0x4
doweather
end

'---------------
#org 0x800114
setweather 0x5
doweather
end

'---------------
#org 0x80011A
setweather 0x7
doweather
end

'---------------
#org 0x800120
setweather 0xB
doweather
end

'---------------
#org 0x800126
setweather 0xD
doweather
end

'---------------
#org 0x80012C
setweather 0x2
doweather
end

'---------------
#org 0x800132
setweather 0xB
doweather
end
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