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Old March 30th, 2013 (08:57 AM). Edited March 30th, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
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Quote originally posted by robin22gongon:
Okay, I'll figure the rest out.

Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
I can't find a var list in diegoisawesome and tajaros' scripting thread!

Also, what command in A-map do I use for a random weather?
Here's the script:
Spoiler:
Code:
'---------------
#org 0x80008A
random 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x88000FC
compare LASTRESULT 0x1
if 0x1 goto 0x8800102
compare LASTRESULT 0x2
if 0x1 goto 0x8800108
compare LASTRESULT 0x3
if 0x1 goto 0x880010E
compare LASTRESULT 0x4
if 0x1 goto 0x8800114
compare LASTRESULT 0x5
if 0x1 goto 0x880011A
compare LASTRESULT 0x6
if 0x1 goto 0x8800120
compare LASTRESULT 0x7
if 0x1 goto 0x8800126
compare LASTRESULT 0x8
if 0x1 goto 0x880012C
compare LASTRESULT 0x9
if 0x1 goto 0x8800132
'---------------
#org 0x8000FC
setweather 0x1
doweather
end

'---------------
#org 0x800102
setweather 0x2
doweather
end

'---------------
#org 0x800108
setweather 0x3
doweather
end

'---------------
#org 0x80010E
setweather 0x4
doweather
end

'---------------
#org 0x800114
setweather 0x5
doweather
end

'---------------
#org 0x80011A
setweather 0x7
doweather
end

'---------------
#org 0x800120
setweather 0xB
doweather
end

'---------------
#org 0x800126
setweather 0xD
doweather
end

'---------------
#org 0x80012C
setweather 0x2
doweather
end

'---------------
#org 0x800132
setweather 0xB
doweather
end
I meant DavidJCobb's posts which listed the function of a every var.

And for your script, I would try 05 and if that doesn't work, 02.

Quote originally posted by U_Flame:
That's what I meant too. Map Script #2. (Or #4 in this case since the room map already started with 2 scripts.)

Anyways, those titles are accompanied by sign events made for Secret Bases, so I'm thinking I should relocate the map to the Secret Base header. Now, should I simply edit an existing map to recreate this map, giving it a different map number like 25.0, or should I replace a Secret Base map, keeping the map number as 1.1?
Yes, I would just replace a Secret Base and keep the map in the Secret Base header. That would work best.
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