Script Help Thread (DO NOT REQUEST SCRIPTS)
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March 30th, 2013 (04:10 PM).
What happens if I push it?....
Join Date: Nov 2012
Location: Do you really want to know? Really?
Quote originally posted by
yes, I need them for a script tile, and do not know how to find them based on the script:
if 0x1 goto @done
applymovement 0x02 @move
applymovement 0x02 @move2
= [rival]: And here's my pokemon too!\pBye!
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Vars are not dependent upon the script. In the settings in A-map, the var will only allow the script to run if var = value. Vars are like variables in math, they can be any number. In this post:
you will find a list of vars already used by the game. Feel free to use any var not listed (between 4000-40FF) or a var for which the event it was used for has been deleted.
To prevent an event from happening again, just add this as the last line of your script:
Setvar 0x[var you picked] 0x[not the value you put in A-map]
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